Design De Games

Autor: Paul Schuytema
ISBN: 9788522106158
File Size: 43,38 MB
Format: PDF, Mobi
Read: 9640
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Neste livro você encontra uma introdução à arte do design de games, a partir do que é um game e um design de game. Você vai explorar as habilidades necessárias para ser um designer de games e aprender quando e como usá-las. Você encontrará detalhes práticos de como equilibrar a mecânica de um jogo, o que é risco-recompensa e como escalonar desafios. Encontrará ainda - linguagem de script, Lua, e também um game de exemplo à medida que testa e explora os conceitos de design discutidos.

Game Design

Autor: Paul Schuytema
ISBN: 9781584504719
File Size: 46,77 MB
Format: PDF, ePub
Read: 1058
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Game Design: A Practical Approach teaches new game designers, students, and hobbyists the fundamentals of game design through the design and creation of a simple game. Written by a veteran game designer, this book is packed with invaluable insights and tips. It also includes a variety of ?from the trenches? sidebars by some of the industry?s top game designers. The book introduces core game design concepts, from the most basic (what is a game? what are victory conditions?) to the more advanced (how do you balance play? what is risk-reward? how do you scale challenge?). Using the example game, the book covers the entire game design process from concept to delivery. The techniques covered are applicable across the PC and game console platforms. All of the game examples are delivered via a simplified Lua script and a robust DX9 game shell, allowing non-programmers /designers to implement each phase of the design process. After working through this book, new designers and non-programmer will be able to modify the example game and work to create their own game designs.

Advances In Design For Inclusion

Autor: Giuseppe Di Bucchianico
Publisher: Springer
ISBN: 3319946226
File Size: 56,64 MB
Format: PDF, Kindle
Read: 1063
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This book addresses a range of topics in design, such as universal design, design for all, digital inclusion, universal usability, and accessibility of technologies for people regardless of their age, financial situation, education, geographic location, culture and language. It especially focuses on accessibility for people with auditory, cognitive, neurological, and visual impairments, ageing populations, and mobility for those with special physical needs. The book explores some of the overlaps between inclusive design and web accessibility to help managers, designers, developers, policy makers, and researchers optimize their efforts in these areas. Based on the AHFE 2018 International Conference on Design for Inclusion, held on July 21–25, 2018, in Orlando, Florida, USA, it discusses new design technologies and highlights the disparate needs of the individuals within a community. Thanks to its multidisciplinary approach, it is a valuable resource for readers from various backgrounds, providing them a timely, practice-oriented guide to design for inclusion.

Applied Soa

Autor: Michael Rosen
Publisher: John Wiley & Sons
ISBN: 1118079795
File Size: 49,42 MB
Format: PDF
Read: 2424
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Endorsed by all major vendors (Microsoft, Oracle, IBM, and SAP), SOA has quickly become the industry standard for building next-generation software; this practical guide shows readers how to achieve the many benefits of SOA Begins with a look at the architectural principles needed to create successful applications and then goes on to examine the process for designing services and SOA implementations Each stage of the design process has an accompanying chapter that walks readers through the details and provides helpful tips, techniques, and examples The author team of SOA practitioners also provides two unique, comprehensive, end-to-end case studies illustrating the architectural and design techniques presented in the book

Level Up The Guide To Great Video Game Design

Autor: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
File Size: 63,92 MB
Format: PDF, ePub, Docs
Read: 1651
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Building Microservices

Autor: Sam Newman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491950331
File Size: 16,93 MB
Format: PDF, ePub
Read: 292
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Annotation Over the past 10 years, distributed systems have become more fine-grained. From the large multi-million line long monolithic applications, we are now seeing the benefits of smaller self-contained services. Rather than heavy-weight, hard to change Service Oriented Architectures, we are now seeing systems consisting of collaborating microservices. Easier to change, deploy, and if required retire, organizations which are in the right position to take advantage of them are yielding significant benefits. This book takes an holistic view of the things you need to be cognizant of in order to pull this off. It covers just enough understanding of technology, architecture, operations and organization to show you how to move towards finer-grained systems.

Debugging By Thinking

Autor: Robert C. Metzger
Publisher: Digital Press
ISBN: 1555583075
File Size: 27,78 MB
Format: PDF, ePub
Read: 9921
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Debugging by Thinking: A Multi-Disciplinary Approach is the first book to apply the wisdom of six disciplines-logic, mathematics, psychology, safety analysis, computer science, and engineering-to the problem of debugging. It uses the methods of literary detectives such as Sherlock Holmes, the techniques of mathematical problem solving, the results of research into the cognitive psychology of human error, the root cause analyses of safety experts, the compiler analyses of computer science, and the processes of modern engineering to define a systematic approach to identifying and correcting software errors. * Language Independent Methods: Examples are given in Java and C++ * Complete source code shows actual bugs, rather than contrived examples * Examples are accessible with no more knowledge than a course in Data Structures and Algorithms requires * A "thought process diary" shows how the author actually resolved the problems as they occurred

Change By Design

Autor: Tim Brown
Publisher: Harper Collins
ISBN: 0061937746
File Size: 79,96 MB
Format: PDF, Docs
Read: 2809
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In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.

This Is Service Design Thinking

Autor: Marc Stickdorn
Publisher: Bis Publishers
ISBN: 9789063692797
File Size: 14,87 MB
Format: PDF, Docs
Read: 1045
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This book, assembled to describe and illustrate the emerging field of service design, was brought together using exactly the same co-creative and user-centred approaches you can read and learn about inside. The boundaries between products and services are blurring and it is time for a different way of thinking: this is service design thinking. A set of 23 international authors and even more online contributors from the global service design community invested their knowledge, experience and passion together to create this book. It introduces service design thinking in manner accessible to beginners and students, it broadens the knowledge and can act as a resource for experienced design professionals.