Dungeon Master S Guide 2

Autor: Bill Slavicsek
Publisher:
ISBN: 9780786952441
File Size: 11,88 MB
Format: PDF, Docs
Read: 2011
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Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

Dungeon Master S Guide

Autor: Wizards of the Coast
Publisher:
ISBN: 9780786962457
File Size: 18,91 MB
Format: PDF, Docs
Read: 8093
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Offers tips, advice, and strategies for mastering the game, Dungeons and Dragons.

Dungeon Master For Dummies

Autor: James Wyatt
Publisher: John Wiley & Sons
ISBN: 0470292911
File Size: 43,63 MB
Format: PDF, ePub
Read: 1888
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A guide to managing a Dungeons and Dragons game offers skillbuilding tips, a sample adventure, and advice on improving narration, building a continuting storyline, and drawing dungeon maps.

Dungeon Master S Guide

Autor:
Publisher:
ISBN: 9780786965625
File Size: 46,11 MB
Format: PDF, Docs
Read: 593
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A core rulebook for dungeon masters shares guidelines for weaving legendary D&D stories, providing recommendations for world creation and optional rules and incorporating hundreds of classic D&D magic items.

Special Edition Dungeon Master S Guide

Autor: Monte Cook
Publisher:
ISBN: 9780786939428
File Size: 78,11 MB
Format: PDF, Mobi
Read: 2938
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A deluxe, leather-bound version of the essential tool every D&D Dungeon Master needs. The follow-up to the special edition Player’s Handbook™ released in 2004 for the 30th anniversary of D&D, this special release of the Dungeon Master’s Guide™ features an embossed, leather-bound cover and premium, gilt-edged paper.

Dungeon Master S Guide Ii

Autor: Jesse Decker
Publisher:
ISBN: 9780786936878
File Size: 14,30 MB
Format: PDF, Docs
Read: 8196
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A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer, Races of Stone, andUnearthed Arcana. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon Magazine. His design credits includeFiend Folio andMonster Manual III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon Magazine and has published numerous articles inDragon Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerun, andFrostburn. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

Dungeon Master S Screen

Autor: Wizards of the Coast
Publisher:
ISBN: 9780786927838
File Size: 21,85 MB
Format: PDF, Kindle
Read: 1719
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Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Player S Handbook Paladin

Autor:
Publisher:
ISBN: 9780786952663
File Size: 15,78 MB
Format: PDF, ePub, Mobi
Read: 2433
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Speed up your game with official D&D® power cards. Players using Player's Handbook(R) Power Cards don't need to crack open a rulebook every time they cast a spell--all the crucial information is right in front of their eyes. Each and every class power appearing in the Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play! This deck of 100 cards includes all the powers from Player's Handbook for the paladin, plus a few blank cards for players to use for other powers.