My Guide To Rpg Storytelling

Autor: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190024
File Size: 40,19 MB
Format: PDF, Docs
Read: 3774
Download or Read Book
I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs

My Storytelling Guide Companion

Autor: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190040
File Size: 18,85 MB
Format: PDF, ePub, Docs
Read: 2070
Download or Read Book
My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.

My Storytelling Guides

Autor: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190512
File Size: 45,86 MB
Format: PDF, ePub
Read: 5338
Download or Read Book
- My Guide to RPG Storytelling - I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs - My Storytelling Guide Companion - My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work. - From Dream to Dice - I've written two books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this! I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.

Storytelling In The Modern Board Game

Autor: Marco Arnaudo
Publisher: McFarland
ISBN: 1476633606
File Size: 80,11 MB
Format: PDF, ePub
Read: 856
Download or Read Book
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Gamemastering

Autor: Dominic Wasch
Publisher: Mongoose Pub
ISBN: 9781907218798
File Size: 77,51 MB
Format: PDF, ePub
Read: 1016
Download or Read Book
Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others-which is why rumours that one has to be "born to be a gamemaster" stubbornly persist. This book does away with this preconception and provides both beginning and experienced gamemasters with instructions that are usually neglected in roleplaying game books. How to tailor the game to the group? How to prepare a game in no time? Can one learn to improvise? How to create and structure adventures? These and other questions are answered in a detailed manner including directions, exercises, and examples. Enjoyment always comes first-roleplaying is supposed to be fun and not turn into too much work. Not even for the Gamemaster.

Sly Flourish S Dungeon Master Tips Epub

Autor: Michael Shea
Publisher: Michael Erik Shea
ISBN:
File Size: 21,86 MB
Format: PDF, ePub, Docs
Read: 9701
Download or Read Book
This Dungeons and Dragons 4th Edition compatible book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often. Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.

Kobold Gt Gamemastering

Autor: Frank Mentzer
Publisher: Paizo Publishng Incorporated
ISBN: 9781936781744
File Size: 10,65 MB
Format: PDF, Mobi
Read: 8447
Download or Read Book
The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

Character Creation Guide

Autor: Kim Lumbard
Publisher: CreateSpace
ISBN: 9781503060500
File Size: 70,49 MB
Format: PDF, ePub
Read: 6470
Download or Read Book
The Character Creation Guide shows you step by step how to create an iconic character essential to an engaging story. It is intended for players in Role-Playing Games (RPGs) who want to develop an awesome character, or for authors with a story they yearn to tell. The guide can be used with any RPG and by any profession to raise your game to an artform. We'll gain a keen understanding of what really matters in role-playing and story-telling, so you can focus your design and play efforts more effectively. You'll spend less time and effort, and have more engrossing fun! Specifically, we'll learn about: How To Make a Character - in four phases: Inspiration, Concept, Mechanics, and Performance Fractal Blueprints for Great Role-Playing - the ideals, objects, and policies that really matter Four Cardinal Ideals - Direction, Structure, Emotion, and Synergy Five Objects Of Development - Plot, Premise, Character, Environment, and Theme First Design and Play Policies - Only create stuff that matters and Only do stuff that matters Finding Inspiration - drawing from sources like Setting, Proposition, Exemplars, Archetypes, and Tropes Four Qualities of Good Inspiration - Resonant, Specific, Original, and Promising Imagining Concept - gives us methods to design our concept and measures to test its quality Four Qualities of Good Concept - Clear, Distinct, Engaging, and Interactive Designing the Character - With the concept designs that naturally develop action story structure Thematic - Theme, Goal, Motive, Conflict, Destiny Mutual - Appearance, Links, Connections, Hook, Backstory Dramatic - Alias, Stakes, Persona, Instinct, Limit Cooperative - Aspects, Mystery, Belief, Lure Setup - Name, Gender, Occupation, Catalyst Planning Performance - learning enough to execute a character transformation matched with your story Structure - Phases and points of an action story Portrayal - Managing clichés and imbuing dimensions Presentation - Unfolding your story over key scenes In addition, we provide specific Kim's RPG resources to help you create your character: Mad-libs and Questionnaire - Designed to prompt you through a useful character creation process Universal Character Concept Sheet - Usable in any RPG and easily customized to other fields Character Examples - Real characters drawn from the fantasy genre used to illuminate design Our approach for character creation is useful for far more than just role-playing games. It applies universally to any fictional character and their performance, so these same methods are of great interest to all story content creators and performers: authors from any field, actors of stage and screen, producers of movies, improv troupes, and even songwriters. Behind the scenes the Kim's RPG Master Class is actually a distillation of best practices from those various fields.

Game Writing

Autor: Chris Mark Bateman
Publisher:
ISBN:
File Size: 29,87 MB
Format: PDF, ePub, Docs
Read: 3560
Download or Read Book
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.